Project: a living mark
23
min
A logo that breathes, exported as a loop and a still.
( The code )
The line that does the work.
sketch.js
export(canvas, { loop: true })
Open the Lab from the player and change the numbers in this line first.

( What it draws ) One render of this module’s sketch.
( Lesson notes )

This lesson is part of
Shapes
A living logo mark
In this lesson
A logo that breathes, exported as a loop and a still. We build it live in about 23 minutes, then you change it in the Lab until it is yours.
Try this after
Change one number at a time and write down what it did. Most of the good surprises in this course come from the third or fourth change, not the first.
( In this module )
Keep going.
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